So, I did a mockup of The Grand Duelist today for #mockyourscreen, which was a really cool concept of making the game’s design before development!
I also wanted to explain how I did what I made, so here’s the meat and bones of the entire mockup:
- The 3D
This is the blank 3D background that I made in Blender, which included the shadows of three spheres, which I didn’t render, in order to only get the cool Cycles Render.
This took around 5-10 minutes, since I was trying to think of the composition at the time.
Fun fact: The shadow for the gramophone wasn’t added until vary late in the mockup, since I hadn’t planned for it. So, I just copied the right shadow and rotated it without any proper measurement, so it may look off.
- The sprites
I made all of the sprites in a 32x32 grid in Photoshop CS6. They took around 45 minutes to make and design, since I wanted to be true o my vision of the game and not just make a couple of cowboys, which have no place in 18-th century Europe.
I placed the shadow for the gramophone and added the shadow effect to the sprites, since the guns were basically the same color as the background.
I also added the cool Title I had made a month ago for our first design docs.
Fun fact: When I was writing this I accidentally wrote “design d*cks” instead of “design docs”, which made me laugh at my own perverted stupidity…awe is me…
- Final Touches
I put a nice border around the mockup and added the cloud effect to make it look really fancy…thats it…I like fancy things that look fancy.
Fun fact: I didn’t like how the border looked at the bottom, since it was a rotated copy of the top side at 180 degrees, since I was too lazy and started to loose interest in doing the mock-up. I made it transparent on the bottom and added clouds to hide the bad work I did when I made the bottom transparent.
Thanks for the read, hope you got something out of it! See you around!